The Lost City of Amdapor

The Lost City of Amdapor

Level 50, ilvl 55

50, i110

South Shroud

One Night in Amdapor

Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit—and what blind worms writhe underneath the skin of the dead city?  


Bosses


Decaying Gourmand

The Decaying Gourmand has the ability to randomly select a player and inflict them with Prey. Once targeted, the player will be drawn into the Decaying Gourmand's mouth and devoured. To rescue the person who has been eaten, the Voracious Maw must be attacked. Additionally, the Decaying Gourmand will also create AoE circles on the ground that continuously damage anyone within them.

Arioch

Initially, there will be a single Ranch Wamoura advertisement featuring the boss, Arioch, flying around. It is necessary to defeat it and have the tank stand in front of it upon its demise. Those who stand in front of the Ranch Wamoura when it dies will receive a stacking debuff known as "Scale Flakes" (which is sprinkled with wamoura scales and emits a scent that attracts Arioch, resulting in increased damage taken). The boss will target the individual with the highest number of Scale Flakes stacks, so it is crucial for the tank to acquire the debuff. As the Scale Flakes debuff is about to expire, it is advisable to pull another Ranch Wamoura advertisement and kill it while facing the tank. If the debuff expires, Arioch will begin flying overhead and regenerate a significant amount of health. Additionally, Arioch utilizes the Blue Mage spell "Eerie Soundwave".

Diabolos

In the boss room, there are a total of 8 doors, which are divided into pairs of 2. Each door is marked with one of four symbols: the blue goobbue, red demon, light green dragon-like, and dark green moth. Two doors will have the same symbol above them. Opening both doors with the same symbol will transport you into a void and grant temporary immunity to attacks. During the boss's Ruinous Omen attack, it is crucial to activate a matching pair of doors, otherwise the entire party will fail. Opening doors with the wrong symbol will have no effect. The symbols only appear at the start of the fight and during successful door openings. At the beginning of the fight, a responsible party member should choose a symbol and mark both doors with that symbol. Then, one of these doors should be opened. When the boss's health reaches around 60%, he will move to the center and begin casting Ruinous Omen. At this point, the party member should open the matching door to enter the void and avoid damage. If timed correctly, the boss's attack can be avoided and only experienced once or twice if the party's damage output is decent. Additionally, it is important to avoid the orbs that appear as they will apply heavy debuffs and deal more damage as the debuff stacks on the party. Players marked with the prey marker (gravity orb) should move away from the rest of the party, including any waymarked or open doors.


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